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Topic 6: Virtual Reality and Immersive Virtual Reality with CoSpaces EDU

Alicia Poh

Updated: Apr 11, 2023

Virtual reality (VR) is a 3D computer generated world (Southgate, 2018). This virtual world might be like a real-world environment, but it might also exceed reality, changing gravity, time, or material properties (Milgram et al., 1995). Immersive virtual reality (IVR) is virtual reality through a head mounted display, which is “a headset that presents visuals directly to the eyes so that wherever a user looks the display is in front of the eyes” (Southgate, 2018, p. 4). This means that users will feel like they are physically in the virtual environment and it surrounds the user 360 degrees.

Figure 1: Using google cardboard in tutorial.

The biggest difference between VR and IVR is how it is viewed! VR is viewed through a screen, for example a tablet or phone, and users would move the virtual world around with fingers or cursor. IVR is viewed through a head mounted display, like Google cardboard as seen in figure 1, and users would move the virtual world by turning their heads or bodies.



 

CoSpaces EDU

CoSpaces is an emerging technology tool that allow students to create their own VR virtual world. It also provides mobile VR headsets for students to experience IVR.

Figure 2: have a look at the virtual world I created using CoSpaces!

Figure 3: Using CoSpaces to show what sea animals eat. Notice how the fish disappears when the Orca passes it; the seaweed disappears when the turtle passes it!

It can be used to foster student’s creativity as it put student’s original ideas in practice. Creativity means students create a project using their own ideas while staying in academic guidelines (Beghetto and Kaufman, 2013). Students can use CoSpaces to apply their own ideas on how they interpret the Living World NESA content strand. For example, figure 3 shows that students can choose how their sea animals interact with food.


Furthermore, creativity in problem solving include manipulating graphics with technology tools (Wheeler et al., 2022). This is evident in CoSpaces as students can use coding as shown in figure 4 to manipulate their virtual world.

Figure 4: using coding in CoSpaces to manipulate graphics.
 

Limitations

Students are required to have mobile phones to use CoSpaces EDU mobile VR headsets. In 2020, only 46% of Australians aged 6 to 13 years old have a mobile phone (Australian Communications and Media Authority, 2022). This means that majority of students can't experience IVR with CoSpaces unless schools provide access.

 

Reference List

Australian Communications and Media Authority. (2022). Kids and mobiles: how Australian children are using mobile phones. https://www.acma.gov.au/publications/2020-12/report/kids-and-mobiles-how-australian-children-are-using-mobile-phones


Beghetto, R. A., & Kaufman, J. C. (2013). Fundamentals of Creativity. Educational Leadership 70(5), 10-15.


Milgram, P., Takemura H., Utsumi, A., & Kishino, F. (1995). Augmented reality: a class of displays on the reality-virtuality continuum. Telemanipulator and Telepresence Technoogies, 282-292. https://doi-org.simsrad.net.ocs.mq.edu.au/10.1117/12.197321


Southgate, E. (2018). Immersive virtual reality, children and school education: A literature review for teachers 2018-6. Digital Identity, Curation and Education (DICE) Research.


Wheeler, S., Waite, S. J., & Bromfield, C. (2002). Promoting creative thinking through the use of ICT. Journal of Computer Assisted Learning, 18(3), 367-378. DOI: 10.1046/j.0266-4909.2002.00247.x

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Guest
Apr 12, 2023
Rated 5 out of 5 stars.

Hi Alicia,


Great blog post! I had an awesome read of your blog post and engaged with it thoroughly from a teacher's perspective. Fostering creativity within the classroom is evident and I admire the use of the figure 3 to the Living World NESA content strand. Very concise limitations portion and would have loved to read a bit more information on what other constraints CoSpaces Edu may have within the classroom.


Eva Kostopoulos

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mariam.haideri
Apr 11, 2023

Hello Alicia,


I really enjoyed reading your blog. Your layout and structure of your blog was really easy to navigate. Your definition of virtual reality was really clear and I liked how you references most of your points. Your creativity was good but I think you could add a more clear meaning of why your technology fosters creativity. I liked your link to the NSW syllabus and you provided an image of how to use your technology in a classroom. I think maybe add what subjects your technology can foster and provide a clear sentence on your activity. Besides that I really enjoyed your blog, well done!


Mariam Haideri (47084634) - 12/04/2023

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